Collecting a Chaos Daemons Army
Loyal visitors will recall that the release of the 7th Edition Daemons of Chaos book initiated my current Games Workshop meltdown and it was officially declared the first "broken" book in the series. I went on a full-page rant about the issues the army had (how unbalanced it was and how difficult it was to build a balanced army). Either the army was horribly under powered (such as an all Slaanesh army) or horribly over-powered. This lead to the separation of my Showcase from the Army Collectors pages as I took a step back from the whole concept of a collector's page while I got myself re-grounded.
Likewise, loyal visitors will know I'm old school when it comes to Chaos. When I first began playing Warhammer in 3rd Edition, Chaos was about Warbands and they spent their time fighting against each other. Your Tzeentch Champion got the most Rewards from the Lord of Change by killing off Khorne Champions (his arch-nemesis). Therefore, I am hard pressed (to this day) putting Tzeentch and Khorne together in the same army.
However, there was the rationale (I think it was 5th Edition) that a combined Chaos army worked under a powerful, Undivided Lord and as long as ALL Chaos patrons were represented in the army. In this way, there were no favorites and none of the jealous brothers would have an issue with it. It is this premise that I used to put together a collector's army that is balanced, competative, yet true to Chaos roots.

Click on the icon to the left for the army list.
After several failed attempts at putting this army together, I realized 2 important aspects when it comes to choosing characters: 1. The Daemon Prince is useless (you pay points to give it a Chaos Mark that does absolutey nothing! They omitted it from the book! 2. Heralds are best fielded within the units where they can maximize Locus rule unique to each Herald.
Therefore, to create a balanced army, he had to build a block and with a Herald around each patron:
Tzeentch Horrors are a great place to start since they will drive much of the magic capability of your army. This army list calls for 30 including command. This starts the unit off as a Level 3 Wizard and will have to be thinned down to 25 to drop a level. Their role is to sit back and support the army with magic, however, their numbers are impressive and they will have a large combat bonus if forced into close combat. Therefore, don't be too shy with them. At $132 this will be the most expensive unit in the army.

The Tzeentch Herald is a Level 2 Wizard who improves the unit's Ward Save to 4+ when he joins them. You'll find that there is no model for a Herald of Tzeentch. Mine is an old Black Tree Designs model and you will also find plenty of bird-looking creatures in the Reaper Miniatures range. However, Games Workshop purists will wish to use a Champion of Tzeentch from the Warriors of Chaos range. Because he is a wizard and not expected to go into combat, I declare the Tzeentch Herald as my army's General as it is likely the Horrors unit will be centered in the battleline with other units deploying to one side or the other.

19 Plaguebearers of Nurgle are next on the checklist (another Core unit choice). These are deployed with musician and unit Champion, but I withhold giving them a banner since the Herald will take on that role. Here, I gace the Plaguebearer standard bearer and over-sized banner and declared him the army's Battle Standard Bearer. By placing him in the Plaguebearers unit, the entire unit is subject to regeneration. This makes them quite a sticky unit in combat and I use them as the heavy shock troops in the army. Although there are plenty of magic banner options for the Battle Standard, I go with the Banner of Hellfire, which issues forth a Bound level 5 spell that can really annoy your enemies while he is using up dispel dice on the Tzeentch magic coming his way (especially if the unit gets into the thick of your enemy lines). Points-wise it is an expensive combination (486 points) but the cost is only $66.

I go with 20 Bloodletters of Khorne with full command as the third Core unit choice. They are more nimble than the other core units, but at Toughness 3, they are still rather fragile. Think of them as Daemon Elves. They have Killing Blow, which is admirable and a Strength 5, but I find I am usually at the mercy of the opponent (and how our units are deploying) as to where they go and what role the unit takes on.

The Khorne Herald is probably the least impressive of the lot, but he gives the unit Hatred and he serves as a bit of a can-opener if you give him the Firestorm Blade (strength 7) and the Armour of Khorne. He is a flexible character who can leave the unit and take on opponents by himself without diminishing the ability of the unit too dramatically. Since the Bloodletters are now plastic models, you can assemble the full unit for $44. Skulltaker makes the best model for your Herald, but you can also save a few bucks and buy a Chaos Champion of Khorne or a model by Reaper Miniatures if you wish. This model is a vintage Champion of Khorne affectionately called "Thundercat" by my opponents.

As the Daemonettes are horribly over-priced (or under powered) compared to the other units, I chose to forgo them as a Core Unit selection and fielded them in a unit of 5 Pleasure Seekers (Daemonette cavalry) instead. This meets Fast Cavalry requirement for the army (with a base speed of 10), but bear in mind they are still an under-powered unit and should take on only the slightest of opponents on the battlefield (other Fast Cav units, War Machines, skirmishers or use them to attack the rear/flank of opposing units). At the moment, the nice mounted Daemonette models are unavailable- but I would check EBay first. If not available there, you can convert mounted Daemonettes from a box of Daemonettes and a box of Chaos Marauder Horsemen for $44.
I used to use the Champion of Slaanesh mounted on a Steed of Slaanesh for my Herald, but decided thay Dechala made a better model to distinguish it from my Chaos Warriors army. She is currently available on the Games Workshop website for $13.25. I used her as a Herald of Slaanesh on a Steed of Slaanesh wielding the Ether Blade (negates armor saves). She can deploy with the cavalry unit or strike out on her own. Her role is to cut through heavily armored opponents- usually by allowing them to attack the regenerating Plague Bearers and charging the unit in the flank where she can cut a swath through them before the Plague Bearers sustain too much damage.

Chaos Furies are a horrible unit- with a measly leadership of 5 it is guaranteed that the unit will be gone if they ever lose combat. That said, they ARE the throw-away unit of the army at 60 points for 5 of them and can take on the role of attacking War Machines, fleshing out Night Goblin Fanatics and so on. I field 2 units of 5 (you can by 10 metal models for $40) and usually deploy one to each flank of my battle line. Usually they are gone by turn 3, but you have to remember their role as a throw-away unit (drawing your enemy's attention so that he's not killing off more expensive deamon models). And, I have played a couple of games where they came in handy, ran down several fleeing units and survived the game intact. So, I consider them worth the minor investment.

Flesh Hounds of Khorne are the Heavy Cavalry of the 7th Edition Daemon army. A unit of 5 is a worthy adversary on the battlefield and can tie up many opposing units (particularly if you get the charge on them). These are a Special Unit choice, like the Slaanesh cavalry.

As a fan of Chaos Spawn I was initially baffled at their omission from the Daemons of Chaos list. But, then I realized that most of the creature selections in the Rare Unit roster are like Spawn with Chaos Marks. Of the lot, I like the Best of Nurgle the best due to his ability to Regenerate. This makes him more of a moving obstacle that can hold up enemy units or keep a unit busy while another (such as the Bloodletters) gets in position to charge.

The only skirmishers in the army are the Tzeentch Flamers. These also bring some of of the limited shooting capability to the army. You'll notice that the unit selection remained relatively even between the different patrons even after I got clear of the Core units:
Khorne: Bloodletters, Flesh Hounds
Nurgle: Plague Bearers, Beast
Slaanesh: Seekers
Tzeentch: Horrors, Flamers